Sunday, May 25, 2025
5 DIGIT GAME
Class 6 NCERT bridge course Answers Activity W4.5 NUMBER CLUE GUESSING GAME
Class 6 NCERT bridge course Answers Activity W4.5 NUMBER CLUE GUESSING GAME
Having a sense of numbers is vital for the understanding of numerical aspects of the world.
Students can be helped in improving their number sense at this level.
It requires exploring and playing with numbers, and being encouraged to think about patterns and relationships between numbers.
In school mathematics this element of playing and having fun with numbers is important.
The following games are suggested with this purpose.
These are expected to stimulate engagement, participation and mathematical reasoning.
It needs to be remembered that students learn to apply the concepts learnt faster while playing games.
A good game should have an element of competitiveness; this can be achieved by having two or more players who take turns to achieve a ‘winning’ situation of some kind. an element of choice and decision making about the next move throughout the game an element of interaction between the players in that the moves of one player affect the others.
It should be accessible for all, with good colour contrast, language choice, Braille, large font etc.
The following games will help in making students revisit numbers and also allow them to have a deeper look at them.
This will help in their further learning about numbers.
Give a copy of the hundred grid as shown to the students or it can be drawn on the Board. (Make this grid in Braille also)
Eight clues are given below:
1. The number is greater than 9.
2. The number is not a multiple of 10.
3. The number is a multiple of 7.
4. The number is odd.
5. The number is not a multiple of 11.
6. The number is less than 200.
7. Its one’s digit is larger than its tens digit.
8. Its tens digit is odd.
The game is played as follows
Tell the students that you have a number in your mind
To know this number the students have to use four clues out of the eight clues given above
One student may say the clue one by one; your response will be either Yes or No.
After the fourth clue the student has to think about the clues, he/she asked and the corresponding response given by you.
Based on this the student has to guess the number
If the student is not able to guess the number, the process is repeated with another student
The game proceeds in this way.
It may happen that there could be a group of numbers that come under one category.
The number supposed by you will have properties shared by many other numbers.
The students will be led to think about the properties of numbers.
After all the four clues are exhausted by one student,
discussion may be held about the clues given and the corresponding response given by you.
The students may be asked to locate a clue which is not useful.
🎯 Activity W4.5 - Number Clue Guessing Game
Guess the secret number using any 4 clues!
Class 6 NCERT bridge course Answers Activity W4.6 Roll and Build the Largest (or Smallest) Number!
Activity W4.6 - Roll and Build the Largest (or Smallest) Number!
This game can be played by two students or two pairs of students.
Dice used for playing the game should be tactile/accessible and the boxes drawn on board should also be accessible.
● The following pairs of boxes may be drawn on the Board
Student A rolls the dice four times.
In each turn they have to fill up one of the boxes.
In four turns student
A forms a number by filling the four boxes marked A Similarly,
student B fills up the boxes in B by successively rolling the dice four times.
Students may compare the four-digit numbers so formed.
The student who forms a larger or smaller number is the winner.
It can be extended to five digits also.
This will strengthen their learning of the numbers.
Teachers may use similar games/puzzles/activities in the classroom and
encourage students to device such activities.
Activity W4.6: Roll and Build the Largest (or Smallest) Number!
Objective:
To strengthen students’ understanding of place value and number comparison by forming multi-digit numbers using dice rolls.
How to Play:
Setup:
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This game can be played by two individual students or two teams.
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Each student/team gets a set of four boxes labeled A1, A2, A3, A4 (for Student A) and B1, B2, B3, B4 (for Student B).
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Use a tactile or accessible die if needed.
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Draw or print the boxes on paper, or display them on a board.
Steps:
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Student A rolls the die 4 times. After each roll, they must immediately choose one of their 4 boxes to place the number.
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Once a number is placed, it cannot be changed.
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Student B does the same using their own 4 boxes.
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Once all boxes are filled, both students read their 4-digit numbers aloud.
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The winner is determined by comparing numbers:
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Option 1: Highest number wins (default mode).
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Option 2: Smallest number wins (challenge mode).
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Example:
Rolls for Student A:
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Roll 1: 🎲 4 → Places in A2
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Roll 2: 🎲 6 → Places in A1
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Roll 3: 🎲 1 → Places in A4
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Roll 4: 🎲 5 → Places in A3
Number A forms: 6415
Rolls for Student B:
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Roll 1: 🎲 2 → Places in B3
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Roll 2: 🎲 6 → Places in B1
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Roll 3: 🎲 3 → Places in B2
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Roll 4: 🎲 1 → Places in B4
Number B forms: 6321
Winner: Student A (6415 > 6321)
Variations:
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Try the lowest number wins rule.
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Increase to 5-digit numbers.
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Add bonus rounds for drawing or writing number names.
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Ask students to estimate who might win before all rolls are complete.
Key Learning Outcomes:
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Understand place value (thousands, hundreds, tens, ones)
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Practice strategic decision-making
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Compare multi-digit numbers
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Strengthen number sense in a game-based context
Use a simple 2x4 table (or image) like this to show students' boxes:
A1 | A2 | A3 | A4 |
---|---|---|---|
6 | 4 | 5 | 1 |
B1 | B2 | B3 | B4 |
---|---|---|---|
6 | 3 | 2 | 1 |
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What would you do differently next time?
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Which roll was most important?
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Did strategy help or was it just luck?
Roll and Build Number Game (Activity W4.6)
Player A
Player B
Class 6 NCERT bridge course Answers Activity W4.7 Kho Kho – An Indian Tag Game and its Role in Developing Mathematical Thinking
Activity W4.7: Kho Kho – An Indian Tag Game and its Role in Developing Mathematical Thinking
Activities like games play an important role not only in physical development but also in the mental development of an individual.
They are helpful in the development of mathematical abilities of a student.
Playing tag games makes students more aware of space.
They learn strategies that can be applied to other games, sports, or activities.
It allows everyone an opportunity to play.
In most variations of tag, everyone is participating at the same time, and no one is waiting for their turn.
Kho Kho is a tag game of India. Its origins are as old as Mahabharata, with strategies and tactics likely derived from Mahabharata itself.
This game fosters many desirable traits such as sportsmanship, teamwork, loyalty, competitiveness, and self-esteem as well as speed, agility, strategy and quick thinking.
The qualities of strategy and quick thinking are essential for the development of mathematical thinking of a student, as they will be gradually exposed to higher layers of abstraction in mathematics.
Two teams face each other in this game (Team A and Team B).
The game starts with a toss between the two team captains.
The winning captain decides who will chase the other team. Both the teams consist of 12 players.
If Team A won the toss and decides to chase.
9 players from team A enter the playground.
All 9 players sit/kneel in the middle of the court facing the opposite direction in a straight row.
A match consists of two innings of running and chasing turns of 9 minutes.
From Team B, three players can enter the ground as the runner.
All 9 players of the team sit in a row with both the ends having a pole.
The 3 runners can go between two players of Team A who are sitting in a zigzag alignment.
The chaser team member is not to go through their sitting team members failing to it is a penalty.
They can only turn back and chase after
They touch the pole at either end of the line.
These are the basic rules to follow on the ground.
Students can be encouraged to devote some time for playing this game and discussion can be held on winning strategies.
Activity W4.7: Kho Kho – An Indian Tag Game and its Role in Developing Mathematical Thinking
Introduction
Games like Kho Kho are not only vital for physical development but also contribute significantly to the mental development of students. Playing such games enhances spatial awareness, strategic thinking, quick decision-making, and teamwork — skills closely linked with mathematical abilities.
What is Kho Kho?
Kho Kho is a traditional Indian tag game dating back to the era of the Mahabharata. It involves two teams (Team A and Team B), each with 12 players. The game starts with a toss, and the winning captain decides whether to chase or run.
Basic Rules (Summary)
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Team A and Team B each have 12 players.
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If Team A wins the toss and decides to chase, 9 players from Team A sit in the middle of the ground in a straight line facing opposite directions.
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3 runners from Team B enter the ground and try to avoid being caught.
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The runners run between the sitting players of Team A arranged in a zigzag pattern.
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Chasers cannot cross over their teammates sitting in the line.
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Chasers can only reverse direction after touching a pole at either end of the row.
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A match consists of two innings of 9 minutes each for running and chasing.
Mathematical Thinking in Kho Kho
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Spatial awareness: Understanding and navigating space between sitting players.
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Strategy and planning: Deciding when and how to chase or evade.
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Quick thinking: Reacting swiftly to opponents' moves.
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Abstract thinking: Applying strategies developed here to complex problem-solving.
Discussion Questions and Sample Answers
Q1: How does Kho Kho help develop mathematical thinking?
Answer: Kho Kho requires players to plan moves, anticipate opponents’ actions, and use spatial reasoning—all of which build skills useful in mathematics such as logic, problem-solving, and abstract thinking.
Q2: What strategies can be used to chase effectively?
Answer: Chasers can use teamwork, communication, and knowledge of the rules (e.g., not crossing teammates, reversing at poles) to corner the runners efficiently.
Q3: How can understanding space and position help runners avoid being caught?
Answer: Runners must estimate distances and use gaps effectively to avoid being tagged, applying concepts of measurement and spatial reasoning.
Example Scenario
If Team A won the toss and chose to chase:
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9 players sit in a straight line.
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3 runners from Team B try to pass through gaps.
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Chasers cannot cross teammates; they must touch poles to turn.
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Teams plan strategies to maximize tagging success or evade capture.
Suggested Images for Presentation
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Diagram of the Kho Kho playground setup: Showing the sitting line of Team A players, poles at both ends, and paths available for runners.
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Illustration of a chase: With arrows showing runners' paths and chasers’ movement restrictions.
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Historical depiction: Artwork or a traditional image referencing Kho Kho's origins in the Mahabharata.
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Team play image: Photograph or cartoon showing teamwork and sportsmanship in Kho Kho.
Title Ideas for Presentation or Worksheets
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Kho Kho: A Traditional Game Enhancing Math Skills
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Tag and Think: Learning Math Through Kho Kho
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Kho Kho – Strategy, Space, and Speed
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From the Mahabharata to Math Class: The Story of Kho Kho
Class 6 NCERT bridge course Answers Activity W4.3 shapes found around us.
Activity W4.3- shapes found around us.
Give children stamps of square and rectangular shapes found around us.
Ask them to paste on a grid and calculate the number of grid squares covered by each one of them.
Activity W4.3: Area Using Everyday Shapes
Give children **stamps or cutouts** of square and rectangular shapes from everyday objects (like books, boxes, tiles, etc.). Ask them to paste these on a **square grid sheet** and calculate the number of grid squares covered by each shape.
Example Images:
Children will place rectangular objects on a grid like this
Example: A matchbox covering 4 squares (2 × 2)
Step-by-Step Activity:
- Provide children square grid paper and shape cutouts.
- Children paste the shape on the grid.
- They count how many full squares it covers.
- Record and tabulate their answers.
Examples:
A square stamp covering 3×3 squares.
Area = 3 × 3 = 9 square units
A book cutout covering 5 rows and 2 columns.
Area = 5 × 2 = 10 square units
The area of any square or rectangle is calculated by multiplying the number of grid squares along its length and width.
Area = Length × Breadth
ABCD = 3 X 4 = 12 SQ UNITS
Class 6 NCERT bridge course Answers Activity W4.4 Exploring Area Through Real-Life Objects
Activity W4.4 -
Exploring Area Through Real-Life Objects
Children may be asked to observe different objects such as books, Notebooks, the floor of the room etc. and try to device ways to find their areas.
Activity W4.4 — Exploring Area Through Real-Life Objects
Objective:
To help children understand the concept of area by observing and estimating the area of everyday rectangular and square objects.
Instructions:
Ask children to:
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Observe objects around them (like books, notebooks, classroom tiles, tables, etc.).
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Measure or estimate the length and breadth of the objects.
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Use the Area = Length × Breadth formula to find the area.
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Record their observations and compare different objects.
Examples:
Object | Estimated Length | Estimated Breadth | Area (L × B) | Unit |
---|---|---|---|---|
Textbook | 25 cm | 18 cm | 450 | cm² |
Notebook | 20 cm | 15 cm | 300 | cm² |
Floor Tile | 60 cm | 60 cm | 3600 | cm² |
Writing Table Top | 100 cm | 50 cm | 5000 | cm² |
Children will understand:
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How to measure or estimate dimensions.
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That different objects can have the same area but different shapes.
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That area is a measure of how much surface an object covers.
Extension Idea:
Encourage kids to:
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Draw their objects on graph paper.
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Create a mini "Area Museum" where they paste cutouts of real items with calculated area.
Activity W4.4 - Area Explorer Game
Instructions:
Drag the shapes onto the grid to simulate measuring area of books, notebooks, etc.
Each grid square = 1 unit². Use the shapes below to represent real-life objects.
Class 6 NCERT bridge course Answers Activity W4.2 Identifying Properties of Squares and Rectangles for Finding Area
Identifying properties of squares and rectangles for finding area
Activity W4.2
Identifying Properties of Squares and Rectangles for Finding Area
Initially a game can be played in this way:
Make chits numbered from 1 to 12 and put them in a bag.
Give each child a sheet of square grid paper.
One child becomes the leader and picks up two chits and shows them to the others.
Level 1:
The rest have to draw the rectangle of those sides in their own square grid paper.
It can be vertical or horizontal.
Suppose the numbers are 2 and 5.
Others will draw rectangles of sides 2 units and 5 units.
Or 5 units and 2 units.
One such could be -
The aim is to fill the square grid.
Level 2:
The rest can think of the area and decide what sides they want to draw, e.g.,
if the numbers pulls out are 2 and 6,
the children can draw either a rectangle 2 by 6 or 3 by 4 or 12 by 1.
They may check if all these shapes cover the same area or not.
Level 3:
If the numbers pulled out are 2 and 8, the children can draw either 2 by 8, 4 by 4 or 1 by 16.
Once they make different shapes, they can check whether all areas are the same or not.
Through this activity, the students can generalise that,
the area of a rectangle/square is the product of adjacent sides
Activity W4.2 – Identifying Properties of Squares and Rectangles for Finding Area
Objective
To help students explore and generalize that the area of a rectangle or square is the product of adjacent sides, using hands-on practice with grid paper.
Materials Needed
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Square grid paper
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Pen/Pencil
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Chits numbered 1 to 12
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A bag or box to draw chits from
How to Play
Preparation:
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Write numbers 1 to 12 on individual chits and put them in a bag.
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Each student gets a sheet of square grid paper.
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One student is chosen as the leader for each round.
Level 1: Direct Drawing
Step:
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The leader picks two chits (e.g., 2 and 5).
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Other students draw a rectangle of dimensions 2 units × 5 units or 5 units × 2 units.
Example Answer:
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A rectangle of 2 × 5 = 10 square units
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Orientation doesn't matter (horizontal or vertical is fine)
Level 2: Area Matching
Step:
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If the leader picks numbers 2 and 6, students must create any rectangle with the same area.
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They can calculate the area:
2 × 6 = 12 square units
Example Answers:
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3 × 4
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6 × 2
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1 × 12
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4 × 3
All of these have area = 12 square units.
Level 3: Area and Factorization
Step:
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Leader picks numbers 2 and 8. Area = 2 × 8 = 16
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Students find different pairs of factors of 16 and draw rectangles accordingly.
Example Answers:
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1 × 16
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2 × 8
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4 × 4
Ask students:
➡️ Do they all have the same area?
➡️ Which one is a square?
What Students Discover
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The area of a rectangle is always the product of its length and breadth.
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Different dimensions can lead to the same area.
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Squares are special rectangles with equal adjacent sides.
Generalization
Area = Length × Breadth
This applies to all rectangles and squares, regardless of orientation.
Extension Ideas
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Compare perimeters of different shapes with the same area.
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Design a tiling game to fill a larger grid using smaller rectangles.
🔲 Activity W4.3: Identifying Properties of Squares and Rectangles

In this activity, students will explore the **properties of rectangles and squares** to understand how area is calculated through hands-on practice.
🎲 Setup:
- Make chits numbered from 1 to 12.
- Give each child a sheet of square grid paper.
- One child becomes the leader and picks up 2 chits randomly.
🔹 Level 1:
Draw the rectangle using the 2 numbers as sides. The rectangle can be vertical or horizontal.
🔸 Level 2:
Think of **other combinations** with the same area.
Other options: 3×4 or 1×12
🔸 Level 3:
Find different combinations using multiplication of the given numbers to make rectangles of equal area.
Options: 2×8, 4×4, 1×16
📌 Conclusion:
👉 The area of a rectangle or square is found by multiplying the adjacent sides.
Class 6 NCERT bridge course Answers Activity W4.1 Exploring Area with Square Slips on a Grid
Activities for WEEK- 4
Activity W4.1
Consider a grid.
Paste such square shaped slips on the grid and form squares and rectangles.
One such is given below:
One such arrangement is:
Find the total number of such square slips in the above rectangular shape formed.
Tabulate the same.
This may give children an idea of calculating areas of squares and rectangles in a play way method
Activity W4.1 – Exploring Area with Square Slips
Objective:
Help students understand area by forming rectangles using equal-sized square slips on a grid.
Instructions:
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Provide each student with:
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A square grid sheet.
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Several square-shaped slips (e.g., 1×1 cm paper squares).
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Ask them to arrange the slips to form larger rectangles or squares on the grid.
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Count how many slips were used.
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Record the length, breadth, and total number of slips (i.e., area).
Example Arrangement:
Suppose students arrange 4 rows and 5 columns of square slips.
Then:
Length | Breadth | Total Slips (Area) |
---|---|---|
5 | 4 | 20 |
4 | 5 | 20 |
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3 × 6 → Area = 18
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2 × 7 → Area = 14
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4 × 4 → Area = 16
Through repeated play, students understand:
Area = Length × Breadth
Concept Generalized:
"The total number of square slips used to make a rectangle = Area = Length × Breadth"
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